![]() ![]() Generally, topdecking Treasures greatly hinders an engine’s ability to kick off because it fills your starting hand with stop cards, and also slows down your cycling in situations where you can’t draw your deck. Outside of these combos, Mandarin can infrequently be worth gaining opportunistically. All of these combos are vulnerable to handsize attacks for example, Minion makes you discard all of the cards you had topdecked with Mandarin, while other attacks make it much more difficult to afford both Province and Mandarin. Counterfeit or Horn of Plenty to supply at least one extra gain) are conceptually similar but typically much slower and more difficult to set up. Some other versions without Capital (using e.g. In many Kingdoms this will be the dominant strategy. ![]() The example par excellence is with Capital -the card provides +Buy and lots of, and buying a Mandarin to topdeck the Capitals prevents you from taking, so you can begin executing the combo with only two Capitals and a Copper in hand. The most common type of these aims to simply use five or fewer Treasures to buy a Province and a Mandarin, then topdeck all those Treasures for the next turn to repeat the process with perfect consistency regardless of the shape of the rest of your deck. ![]() The on-gain effect of Mandarin enables several different combos. Therefore, Mandarin is most relevant in the context of a few combos and tactical tricks which make use of its on-gain effect in scenarios where it’s useful to topdeck Treasures. However, as it’s an expensive terminal Gold which slows down your cycling with its on-play effect, most alternative options are superior.
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