Unless someone thinks up of a suggestion that satisfies both the players and the devs without risking to destroy the economy, there will likely be nothing that will be done. Such a change is risky when the economy has already stabilized to a desired state. This, in turn, can also unbalance the economy, with a large deflation for common pokemons and a large inflation for rare pokemons. If getting perfect IV is now possible for those rare pokemons, barely no one will want the common pokemons anymore. STEPS- step 1:Dowload the 3.rar step 2:Extract Here the FILE step 3:Click the Injector just browse THE dll the 3.dll step 4:Open your SF Launcher Then START. The rarity vs raw viability actually balances the metagame, in that common and weaker pokemons are significantly easier to get perfect IVs + ability + nature, while rare and stronger pokemons often have to settle with bad IVs. NEWGotcha kana PSU 3.rar/THE simpliest PROCEDURE. Also, what if someone wants a specific stat (usually Speed) to be low? There are certain technicalities that are not obvious to solve, such as how abilities and natures should be passed down. If you look at the suggestion directly, you see a method where getting perfect IV is actually possible with lots of effort, and without ruining the rarity of pokemons.īut if you take a deeper look, you see possible problems: Say you breed two Dragonites, you lose them forever, the offspring has a higher number of IV than the average of the parents, and you need to also level him before being able to reuse him in breeding. We could try to find ideas on how to increase the IV of a pokemon, but not only it might end up difficult to balance, it might also go against what the Devs desire.įor example, I'm thinking of a Breeding system where you actually lose the parents. The original Breeding system is good for the single player environment, but in a Multiplayer environment, breeding would break the balance between common and rare pokemons.
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